Far Cry 3 – preview
Demo
We venture onto the isle of death with Ubisoft Montreal creative director Jason VandenBerghe
Far Cry 3 ... new characters and fresh motivations. And lynchings
From The Tempest to Lost, the island has always proved a fruitful setting for speculative fiction. Exotic but solitary, it has represented both peace and fear; freedom and despair. No man is an island, wrote John Donne – until the man is stranded on one of course.This is the guiding concept behind Far Cry 3, the latest title in the open-world shooter series, originated by Crytek back in 2004. The first title was an Island of Doctor Moreau-style tale of mad scientists and genetic mutants. When Ubisoft Montreal took over development duties, it produced a series of extensions to that title, before a true sequel, Far Cry 2, shifted the action to mainland Africa. In this story, a lone mercenary had to navigate a violent civil war between two political factions. Now, the third title is returning to the series roots. We're on a tropical island again – and we're alone. Though not for long.
Ubisoft isn't saying much about the story yet, but as with the previous title, it's an original plot with new characters and fresh motivations. It seems the lead character, Jason Brody, has been shipwrecked on a lush paradise isle, where he discovers a group of unidentified gunmen – modern-day pirates, we're told – using the local population as slave labourers, shooting at them indiscriminately. When Brody is captured, he comes into contact with a manic gang leader named Vaas who lectures him on the nature of madness before tying a rock to his ankle and dumping him in a deep lagoon, filled with the floating bodies of previous victims.
0 comments:
Post a Comment